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[Comparative predictions between past Resident Evil series and Requiem] Where will the series go?

This article is a translation of the following Japanese article:

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“Resident Evil Requiem” is
more likely to be a work that plays a role in organizing the flow of the entire series than just the latest work.

Author: “Resident Evil is a series that is always created with a sense of reflection on the previous work. Requiem is no exception.”

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In this article, we will predict where
Requiem will stand while comparing it with the representative works of the past Resident Evil.


① Comparison with the first generation Bio (RE1)

Closed spaces and “not understanding”

The biggest feature of the original “Resident Evil” is

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  • The stage is limited
  • I don’t know what’s going on
  • The environment is more scary than the enemy

The player is thrown into a closed space called a mansion, and
is forced to explore without information.

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Author: “The fear of the first generation was not the strength of the enemy, but the incomprehensible situation itself.”

Expected similarities with Requiem

Requiemも、

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  • The stage is limited
  • Not a global incident
  • Omit the explanation of the situation
There is a high possibility that the configuration will be a return to the first generation called

.

In other words, Requiem is considered to be a
work that recreates the “primitive fear” of the first generation using modern technology.

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② Comparison with Bio 4

The line between action and horror

“Resident Evil 4” was a turning point that drastically changed the
series.

  • Aim-based combat
  • Exhilarating feeling of defeating enemies
  • Clarification of stage structure

As a result,
it was evaluated as a “scary but easy to play” work.

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Author: “4 is a masterpiece, but from here Bio started to become more of a shooting game.”

Expected difference from Requiem

In Requiem

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  • Not designed with the premise of defeating the enemy
  • Combat is a risky option
  • High emphasis on ammunition management
There is a possibility that it will be a step back from the path of Bio 4 and later, such as

.

It’s not like they’ll completely abandon action, but
they won’t return to the main role.

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③ Comparison with Bio 7

Horror regression success story

“Resident Evil 7” is

  • First person perspective
  • Small characters
  • Homely and raw horror

has helped rebuild the series’ reputation.

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Author: “7 was a work that proved that “biographies can still be scary””

Is Requiem an evolved form of 7

Requiemも、

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  • Stories that focus on the individual
  • Physical and psychological horror
  • Production without excessive flashiness
In terms of

, there is a high possibility that the idea is similar to 7.

However,
Not fully first-person.

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  • Third person base
  • First-person direction in some parts
It is expected that it will be a compromise solution such as

.


④ Comparison with RE2 remake

Complete form of modern bio

RE2 remake is

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  • 探索
  • Tense
  • Modern operability
It was a work that achieved both

at a high level.

Author: “I think the RE2 remake is one of the “ideal forms” of the series.”

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Will Requiem inherit the RE2 route

Requiem

  • Map structure
  • Enemy configuration
  • Resource management
In terms of

, it may be the closest work to the RE2 remake.

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In particular,

  • Choosing to avoid strong enemies
  • Map you pass many times
  • Tension production using sound
Elements such as

will become important pillars in
Requiem.

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⑤ Comparison with Village

Back from flashiness

Village is

  • Scale size
  • Various enemies
  • Enhanced actionability

was characteristic.

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On the other hand

  • Decrease in fear in the second half
  • Bias towards combat-oriented

is also pointed out.

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Author: “Village is fun, but it’s a work that people’s tastes differ in terms of ‘scaryness’.”

Requiem is Village’s reaction

Requiem

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  • Reduce scale
  • Narrow down the number of enemies
  • Increase fear density
There is a high possibility that it will be adjusted in the

direction.

This is not to deny Village, but
can be said to be an inevitable trend in restoring balance.

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⑥ Summary of Requiem’s position

Compared to previous works,
Requiem can be expected to be a work that combines the following elements.

  • First generation sense of closure
  • Psychological horror of Bio 7
  • RE2 remake design philosophy
  • Technical capabilities after Village

Author: “It’s not a flashy, innovative work, but I think it will be an important one to set up the series.”

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Conclusion|Requiem is “a break to the next era”

Resident Evil Requiemは、

  • Don’t deny the past
  • Select success stories
  • Connect to the next generation
There is a high possibility that the work will have the role of

.

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Author: “Requiem seems to be a work that presents a “correct bio” rather than a “new bio”.

Rather than being a flashy surprise,
this will be the type of work that will be appreciated gradually.

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