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[Code Vein II] The essence of evaluation and strategy from the perspective of those who have experienced the previous game and those who are advanced | “Stable behavior” rather than flashiness is the difference between victory and defeat

This article is a translation of the following Japanese article:

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Code Vein II is a
sequel that inherits the personality of the previous work, which is “anime-style soul-like,” but has evolved to be “designed for advanced players.”

At first glance

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  • Stylish action
  • Flashy Blood Code
  • Powerful skill composition

catches your eye, but
What you’ll find out when you actually play is

If you play this game sloppily, it will fall apart in an instant

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It is a fact.

In this article,

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  • What has changed since the previous work
  • Points evaluated by advanced and core players
  • Conversely, why beginners tend to get stuck
  • How to “win consistently” with Code Vein II
I will explain

based on logic rather than sensory theory.


① First of all, conclusion: Code Vein II is not an “attack game”

Let me say something important first.

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Code Vein II is not a pushover game.

The more experienced the previous work, the more likely it is.

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  • You can win by hitting skills repeatedly
  • Can be pushed through with a high firepower build

I tend to think that, but
in this work, it is rather difficult to apply.

The developers clearly focus on the following:

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  • Standing around without getting hit
  • Management of stamina (number of actions)
  • Understanding and reproducibility of enemy behavior

It is.

Author: “Flashy attacks = strong, not strong”

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② Changes in combat design | “Judgement” rather than “reflexes”

What I feel strongly about Code Vein II’s combat is

Although the enemy’s attacks are not unreasonable, if they are sloppy, you will definitely be hunted.

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That’s the point.

Features of this work

  • Enemy attack motions are clear
  • Severe avoidance timing
  • Continuous action increases risk

That is,

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From “Avoid by reflex”
“Read what’s coming next and move”

It is designed.

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③ How to think about Blood Code (Advanced perspective)

Although building construction is important in Code Vein II,
It is difficult to create a “broken configuration” as in the previous work.

This is what strong people focus on

  • Passive that always activates
  • Buff that does not interfere with actions
  • Recovery performance in case of failure

On the contrary,

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  • High firepower skills with severe conditions
  • Techniques with too long cooldown
  • Configuration based on being hit

is less stable.

Author: “Strong composition = composition with high average score”

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④ Why the positioning of avoidance and guarding has become important

In this work,

  • Difference in avoidance performance
  • Risks when guarding
  • Stamina consumption

is quite severe.

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Of particular importance is

“Don’t try to avoid everything”

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It is.

  • Small attack → Guard
  • Great Skill → Avoidance
  • Continuous attack → Keep distance

If you can’t use this differently,
any build will be unstable.

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⑤ Trap that those who have experienced the previous work are likely to fall into

Many people get stuck with Code Vein II.

It retains the feel of the previous work.

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Common mistakes

  • Greedy after attack
  • Overuse of skills
  • Stamina depletes due to continuous evasion

This work is

There are many situations where the correct answer is “hit me once and go back”

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It’s a design.

Author: “The moment of greed is usually the cause of death”

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⑥ Is it difficult? Or is it unreasonable? Honest evaluation

In conclusion,

It’s difficult, but not unreasonable.

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This is the reason why the evaluation is divided.

Reason for high rating

  • Actions are logical
  • Easy to see progress
  • Easy to understand the cause of the mistake

Reason for low rating

  • The tempo feels slow
  • Don’t let your guard down even if you are a small fry
  • Less refreshing

That is,

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For those who seek “tension” rather than “pleasure” in action RPGs

‘s work.

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⑦ Things you should never do in Code Vein II

  • Fixed number of attacks
  • Believing that if you use your skills, you will be strong
  • Build on the assumption that you will be hit

The more advanced the user, the more

I value “time to do nothing”.

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Wait, watch, keep your distance
These are also admirable actions.


Summary|The essence of Code Vein II is “reproducibility”

The essence of Code Vein II’s strength is

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  • Reproducibility
  • Judgment
  • Less mistakes

It is.

Rough guidelines

  • Safe choices rather than flashy actions
  • It’s better not to collapse than to attack
  • Survival rate is better than firepower

Author: “The stronger people are, the more modest they play”

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