This article is a translation of the following Japanese article:
Original: 【Code Vein II】前作経験者・上級者目線で見る評価と攻略の本質|派手さより“安定行動”が勝敗を分ける
Code Vein II is a
sequel that inherits the personality of the previous work, which is “anime-style soul-like,” but has evolved to be “designed for advanced players.”
At first glance
- Stylish action
- Flashy Blood Code
- Powerful skill composition
catches your eye, but
What you’ll find out when you actually play is
If you play this game sloppily, it will fall apart in an instant
It is a fact.
In this article,
- What has changed since the previous work
- Points evaluated by advanced and core players
- Conversely, why beginners tend to get stuck
- How to “win consistently” with Code Vein II
based on logic rather than sensory theory.
① First of all, conclusion: Code Vein II is not an “attack game”
Let me say something important first.
Code Vein II is not a pushover game.
The more experienced the previous work, the more likely it is.
- You can win by hitting skills repeatedly
- Can be pushed through with a high firepower build
I tend to think that, but
in this work, it is rather difficult to apply.
The developers clearly focus on the following:
- Standing around without getting hit
- Management of stamina (number of actions)
- Understanding and reproducibility of enemy behavior
It is.
Author: “Flashy attacks = strong, not strong”
② Changes in combat design | “Judgement” rather than “reflexes”
What I feel strongly about Code Vein II’s combat is
Although the enemy’s attacks are not unreasonable, if they are sloppy, you will definitely be hunted.
That’s the point.
Features of this work
- Enemy attack motions are clear
- Severe avoidance timing
- Continuous action increases risk
That is,
From “Avoid by reflex”
“Read what’s coming next and move”
It is designed.
③ How to think about Blood Code (Advanced perspective)
Although building construction is important in Code Vein II,
It is difficult to create a “broken configuration” as in the previous work.
This is what strong people focus on
- Passive that always activates
- Buff that does not interfere with actions
- Recovery performance in case of failure
On the contrary,
- High firepower skills with severe conditions
- Techniques with too long cooldown
- Configuration based on being hit
is less stable.
Author: “Strong composition = composition with high average score”
④ Why the positioning of avoidance and guarding has become important
In this work,
- Difference in avoidance performance
- Risks when guarding
- Stamina consumption
is quite severe.
Of particular importance is
“Don’t try to avoid everything”
It is.
- Small attack → Guard
- Great Skill → Avoidance
- Continuous attack → Keep distance
If you can’t use this differently,
any build will be unstable.
⑤ Trap that those who have experienced the previous work are likely to fall into
Many people get stuck with Code Vein II.
It retains the feel of the previous work.
Common mistakes
- Greedy after attack
- Overuse of skills
- Stamina depletes due to continuous evasion
This work is
There are many situations where the correct answer is “hit me once and go back”
It’s a design.
Author: “The moment of greed is usually the cause of death”
⑥ Is it difficult? Or is it unreasonable? Honest evaluation
In conclusion,
It’s difficult, but not unreasonable.
This is the reason why the evaluation is divided.
Reason for high rating
- Actions are logical
- Easy to see progress
- Easy to understand the cause of the mistake
Reason for low rating
- The tempo feels slow
- Don’t let your guard down even if you are a small fry
- Less refreshing
That is,
For those who seek “tension” rather than “pleasure” in action RPGs
‘s work.
⑦ Things you should never do in Code Vein II
- Fixed number of attacks
- Believing that if you use your skills, you will be strong
- Build on the assumption that you will be hit
The more advanced the user, the more
I value “time to do nothing”.
Wait, watch, keep your distance
These are also admirable actions.
Summary|The essence of Code Vein II is “reproducibility”
The essence of Code Vein II’s strength is
- Reproducibility
- Judgment
- Less mistakes
It is.
Rough guidelines
- Safe choices rather than flashy actions
- It’s better not to collapse than to attack
- Survival rate is better than firepower
Author: “The stronger people are, the more modest they play”