This article is a translation of the following Japanese article:
Original: 【Cairn】登ること自体が“ゲーム”になる異色のクライミング体験
“Cairn”
At first glance, it looks like a quiet and simple mountain climbing game.
However, in reality,
It is a work made with a fundamentally different philosophy from previous action games.
Author: “Cairn is not a game about conquering mountains, but a game that lets you experience the act of climbing itself.”
In this article,
- What kind of game is Cairn
- Differences from existing mountain climbing/action games
- Why is it attracting attention
- What kind of people does this work appeal to?
based on logic.
① What kind of game is Cairn
Cairn is a climbing game developed by The Game Bakers, known for
Furi and Haven.
The biggest feature is
- There are no enemies
- Almost no guidance other than clear goals
- The act of climbing itself is the main purpose
The player,
Facing a harsh mountain,
- Where to put your hand
- Where to put your feet
- Is this movement safe now
I will keep thinking about it.
Author: “Cairn is a game that requires a lot of judgment rather than good button operation.”
② Definitive difference from general action games
In many action games,
- There is a correct route
- You can break through if you remember the timing
- Even if you fail, you can try again
.
But Cairn is different.
- There is more than one correct route
- One step decision can be fatal
- Fatigue and posture affect next action
The emphasis is on the feeling that is close to real mountain climbing.
Author: “The fear of Cairn is that the reason for failure is not an “operation error,” but a “judgment error.”
③ The tension of climbing becomes a game itself
At Cairn
- Reach out your hand
- Leave your weight behind
- Stop and think for a moment
are established as
game play.
That is,
- Flashy production
- Big reward
- Massive hits of reinforcement elements
tension itself is what makes it interesting, without relying on
.
Author: “It’s rare to be able to experience the feeling of being tired just by climbing” in a game.
Author: “I think this work will be evaluated on whether it stays in the memory or not, rather than whether it becomes popular or not.”