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[Resident Evil] Why 7 is said to be too scary | Explaining why it became one of the most terrifying works in the series

BIOHAZARD 7 resident evil is

  • The best in the series and scary
  • I couldn’t do it, so I stopped halfway
  • Hard if you don’t have horror resistance

This is a work that has received a lot of reviews.

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On the other hand

  • Masterpieces
  • Highly rated as a return to basics

There are voices saying,
It is also a representative title whose strength of fear divides pros and cons.

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In this article,

  • Why is 7 said to be so “too scary”
  • What is the decisive difference from previous works
I will organize and explain

.

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Conclusion: The fear of 7 is due to “no escape” and “immersive feeling”

The biggest reason why Bio 7 is so scary is

  • The distance between the player and fear is extremely close
  • There is almost no time for peace of mind

It boils down to these two points.

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Reason 1: First full-fledged first-person perspective in the series

The biggest feature of Bio 7 is
the series’ first **full-fledged first-person perspective (FPS perspective)**.

Why this is so scary

  • Narrow visibility
  • You can’t always see what’s behind you
  • Enemies are approaching in full view

Like third person perspective,

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  • See the surroundings through the character
  • Understand the distance to the enemy

It is not possible to do something like

.

As a result,
the feeling of being there is intense.

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Reason 2: The stage is a closed space called a house

From the beginning to the middle of Bio 7,

  • A house called Baker House
  • Narrow hallway
  • Dark room
The stage is an extremely closed space such as

.

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Differences from previous works

  • There are still ways to escape from Western-style buildings and towns
  • 7 is a home with a sense of life and there are few places to escape

Because it is an everyday space,

  • Likely to happen in reality
  • Easy to imagine

It creates fear.

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Reason 3: Existence of nearly invulnerable tracking enemies

In Bio 7,

  • Jack Baker
  • Margaret Baker

There will be
tracking enemies that are not easy to defeat.

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Why is it mentally tough

  • Resurrects even if defeated
  • I don’t know where it’s coming from
  • Even if you run away, they will chase you

There is no option of “fighting and solving the problem”, and
you are always on the side of being chased.


Reason 4: Extremely low ammo and recovery

7 is especially popular among the series

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  • Low ammo
  • Limited recovery items

It is designed.

Influence on player psychology

  • I get nervous every time I see an enemy
  • Wasteless shooting is not allowed
  • Fear of failure = instant death

This resource management amplifies
fear and stress at the same time.

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Reason 5: The production of sound and silence is unusually strong

Bio 7 is

  • Almost no flashy BGM
  • Footsteps, breathing sounds, and environmental sounds are emphasized

It is configured.

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Particularly scary points

  • Long periods of time when nothing is happening
  • The silence actually fuels anxiety

The continued state of “this might come” keeps the players nervous.


Reason 6: The grotesque expression is too close

Bio 7 is

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  • Defect
  • 体液
  • Vivid human body expression

is very realistic.

Because of the first person perspective,

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  • Displayed to fill the entire screen
  • Unable to keep distance

Things
intensify disgust and fear.


Reason 7: The player character is an “ordinary person”

The main character of 7 is Ethan.

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  • Even special forces
  • Not a combat professional

I’m just an ordinary person.

How this affects fear

  • Lack of trust in strength
  • I have a strong feeling that I will die if I push myself too hard

The fact that he is not a
“protagonist who can fight” like Leon or Chris also makes
the horror more realistic.

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Why was the reputation “too scary and impossible” born?

These elements overlap,

  • There is no escape
  • I don’t feel safe
  • Always cornered

The experience continues.

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As a result,

  • Scary wins over fun
  • It’s hard to continue

More and more people feel this way.

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Why it is still highly rated

On the other hand, Bio 7 is

  • Horror of return to origins
  • Series renewal
  • Perfection of horror production

is highly rated.

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A rating of “too scary” is
proof that it was seriously made as a horror film.


Measures for people who don’t like horror

  • Decrease difficulty
  • Play during the day
  • Watch the video to understand the development before playing
  • Get used to action-oriented works such as RE:4

With this alone,
the fear you experience will be significantly reduced.

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Summary: 7 is too scary as expected

The reason why Resident Evil 7 is said to be too scary

  • First person perspective
  • Locked space
  • Tracking enemies
  • Insufficient resources
This is because elements such as


are interlocked at an extremely high level.

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It’s natural that there will be people who don’t like it, but
It can be said that this is a work with a high degree of perfection as a full-fledged horror film.