BIOHAZARD 7 resident evil is
- The best in the series and scary
- I couldn’t do it, so I stopped halfway
- Hard if you don’t have horror resistance
This is a work that has received a lot of reviews.
On the other hand
- Masterpieces
- Highly rated as a return to basics
There are voices saying,
It is also a representative title whose strength of fear divides pros and cons.
In this article,
- Why is 7 said to be so “too scary”
- What is the decisive difference from previous works
.
Conclusion: The fear of 7 is due to “no escape” and “immersive feeling”
The biggest reason why Bio 7 is so scary is
- The distance between the player and fear is extremely close
- There is almost no time for peace of mind
It boils down to these two points.
Reason 1: First full-fledged first-person perspective in the series
The biggest feature of Bio 7 is
the series’ first **full-fledged first-person perspective (FPS perspective)**.
Why this is so scary
- Narrow visibility
- You can’t always see what’s behind you
- Enemies are approaching in full view
Like third person perspective,
- See the surroundings through the character
- Understand the distance to the enemy
It is not possible to do something like
.
As a result,
the feeling of being there is intense.
Reason 2: The stage is a closed space called a house
From the beginning to the middle of Bio 7,
- A house called Baker House
- Narrow hallway
- Dark room
.
Differences from previous works
- There are still ways to escape from Western-style buildings and towns
- 7 is a home with a sense of life and there are few places to escape
Because it is an everyday space,
- Likely to happen in reality
- Easy to imagine
It creates fear.
Reason 3: Existence of nearly invulnerable tracking enemies
In Bio 7,
- Jack Baker
- Margaret Baker
There will be
tracking enemies that are not easy to defeat.
Why is it mentally tough
- Resurrects even if defeated
- I don’t know where it’s coming from
- Even if you run away, they will chase you
There is no option of “fighting and solving the problem”, and
you are always on the side of being chased.
Reason 4: Extremely low ammo and recovery
7 is especially popular among the series
- Low ammo
- Limited recovery items
It is designed.
Influence on player psychology
- I get nervous every time I see an enemy
- Wasteless shooting is not allowed
- Fear of failure = instant death
This resource management amplifies
fear and stress at the same time.
Reason 5: The production of sound and silence is unusually strong
Bio 7 is
- Almost no flashy BGM
- Footsteps, breathing sounds, and environmental sounds are emphasized
It is configured.
Particularly scary points
- Long periods of time when nothing is happening
- The silence actually fuels anxiety
The continued state of “this might come” keeps the players nervous.
Reason 6: The grotesque expression is too close
Bio 7 is
- Defect
- 体液
- Vivid human body expression
is very realistic.
Because of the first person perspective,
- Displayed to fill the entire screen
- Unable to keep distance
Things
intensify disgust and fear.
Reason 7: The player character is an “ordinary person”
The main character of 7 is Ethan.
- Even special forces
- Not a combat professional
I’m just an ordinary person.
How this affects fear
- Lack of trust in strength
- I have a strong feeling that I will die if I push myself too hard
The fact that he is not a
“protagonist who can fight” like Leon or Chris also makes
the horror more realistic.
Why was the reputation “too scary and impossible” born?
These elements overlap,
- There is no escape
- I don’t feel safe
- Always cornered
The experience continues.
As a result,
- Scary wins over fun
- It’s hard to continue
More and more people feel this way.
Why it is still highly rated
On the other hand, Bio 7 is
- Horror of return to origins
- Series renewal
- Perfection of horror production
is highly rated.
A rating of “too scary” is
proof that it was seriously made as a horror film.
Measures for people who don’t like horror
- Decrease difficulty
- Play during the day
- Watch the video to understand the development before playing
- Get used to action-oriented works such as RE:4
With this alone,
the fear you experience will be significantly reduced.
Summary: 7 is too scary as expected
The reason why Resident Evil 7 is said to be too scary
- First person perspective
- Locked space
- Tracking enemies
- Insufficient resources
are interlocked at an extremely high level.
It’s natural that there will be people who don’t like it, but
It can be said that this is a work with a high degree of perfection as a full-fledged horror film.