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[Resident Evil] The reason why people say it’s too scary and impossible | The real reason why people who don’t like horror give up

Resident Evil series

  • Masterpieces
  • 神ゲー
  • Representative horror game

While evaluated as

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  • Too scary to play
  • Mentally impossible
  • I quit at the beginning

This is a series that has received a lot of feedback.

In this article,

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  • Why is Resident Evil said to be “too scary”
  • What kind of people are particularly likely to feel that it is impossible
I will calmly organize

.


Conclusion: “Threat” is not the only reason why biotechnology is scary

First of all, the conclusion is that

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The reason Resident Evil is said to be too scary is not just the jump scares and gore.

  • Structure that sustains player anxiety
  • Game design that always takes away leeway

This is
the biggest cause of increased mental load.

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Reason 1: Constantly running out of resources

In the bio series,

  • Not enough ammo
  • Limited recovery items

The situation will always continue.

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Why is this scary

  • The moment I see the enemy, I feel that I may not be able to fight

This “lack of leeway”
intensifies fear many times over.


In many games,

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  • Defeating enemies will make the area safer

There is a sense of security.

But in bio,

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  • Enemies that revive even if defeated
  • An enemy that shouldn’t be defeated in the first place

appears frequently.

Representative example

  • RE:2 tracker type
  • 7 immortal enemies

“Even if you run away, it won’t end.”
This feeling weakens the player’s spirit.

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Reason 3: The fear effect using sound and silence is too strong

Biohazard is