Resident Evil series
- Masterpieces
- 神ゲー
- Representative horror game
While evaluated as
- Too scary to play
- Mentally impossible
- I quit at the beginning
This is a series that has received a lot of feedback.
In this article,
- Why is Resident Evil said to be “too scary”
- What kind of people are particularly likely to feel that it is impossible
.
Conclusion: “Threat” is not the only reason why biotechnology is scary
First of all, the conclusion is that
The reason Resident Evil is said to be too scary is not just the jump scares and gore.
- Structure that sustains player anxiety
- Game design that always takes away leeway
This is
the biggest cause of increased mental load.
Reason 1: Constantly running out of resources
In the bio series,
- Not enough ammo
- Limited recovery items
The situation will always continue.
Why is this scary
- The moment I see the enemy, I feel that I may not be able to fight
This “lack of leeway”
intensifies fear many times over.
In many games,
- Defeating enemies will make the area safer
There is a sense of security.
But in bio,
- Enemies that revive even if defeated
- An enemy that shouldn’t be defeated in the first place
appears frequently.
Representative example
- RE:2 tracker type
- 7 immortal enemies
“Even if you run away, it won’t end.”
This feeling weakens the player’s spirit.
Reason 3: The fear effect using sound and silence is too strong
Biohazard is