Pokémon Legends: Z-A is a work that many players
run relatively smoothly in the beginning, but feel as if the difficulty level skyrocketed as soon as they entered the middle.
“The enemy suddenly became stronger”
“The battle became unstable”
“I didn’t know what to do”
Such voices are not rare.
However, in reality,
**Most of the reasons for players getting stuck in the midfield are not due to their “skill” but due to a “lack of accumulation”**.
In this article, we will organize the reasons why Pokémon ZA tends to get stuck in the middle of the game, and we will also explain how to deal with each of them.
Cause 1: Getting through the early stages too quickly and not mastering the basics
This is the most common cause.
What’s happening
- Not fully used to the combat system
- Avoidance and distance management rely on senses
- Cool time management is ambiguous
In the early stages, you will be able to push through a bit, but
From the middle stages, the design is such that sloppy maneuvers will lead to you being hit and wiped out.
Treatment
- Stop once in the middle
- Fight while being aware of avoidance and distance in small fry battles
- Prioritize “not getting hit” with techniques over “hitting”
If you feel stuck,
the correct answer is to give yourself time to get used to it rather than proceeding.
Cause ② The party composition is progressing half-heartedly
In the middle stage,
the enemy’s behavior patterns, durability, and attack range will be clearly strengthened.
Despite that,
- Still the Pokemon you caught in the beginning
- Role overlaps
- Using individuals that are difficult to manipulate due to inertia
is the case.
Perspective required in the middle stage
- Supports not only close combat but also medium range
- Balance of technique activation speed
- Can you attack while dodging
Treatment
- Review the party based on whether it is “easy to handle”
- Don’t make all Pokemon have the same distance sense
- Do not force the use of rare/strong Pokemon
Emphasis on stability over strength and it will become much easier.
Cause ③ Recovery/wear management is sloppy
In the middle,
- Increase in consecutive battles
- High consumption per battle
- Delay in rebuilding
The situation often occurs.
If you feel the same as you did at the beginning,
By the time you realize it, it will be too late.
Common mistakes
- Does not recover as it will last until the next battle
- Forcibly continue searching in a dying state
- Eliminated and travel time increases
Treatment
- Recovers instantly when HP decreases
- Fast decision to return to base
- Works on the premise of wear and tear
After the middle stage, it is more efficient to think of
recovery = time reduction.
Cause 4: Paying for ignoring side elements
From the beginning to the middle,
“I want to move on to the main story”
“I can do it all later”
and side missions,
it will suddenly become difficult in the middle.
Why is it effective in the middle game
- You don’t have useful items
- Enhancement elements not released
- Lack of experience points/resources
ZA’s side elements are
aspects that are included as part of the difficulty adjustment.
Treatment
- Complete side missions if you get stuck
- Start with what you can easily achieve
- Proceed separately for reward purposes
Cause 5: Enemies have not become “stronger” but “more diverse”
One of the reasons why it feels difficult in the middle stages is that
the enemy’s actions are no longer simple.
Changes after the middle stage
- Wide attack range
- There are multiple behavioral patterns
- Feints and pursuit increases
If you “respond after seeing” as in the beginning,
you will not be able to make it in time.
Treatment
- Observe the initial reaction carefully
- Don’t aim for full evasion, keep your distance
- Remember the warning signs of dangerous behavior
Observation and prediction are more important than reflexes.
Cause 6: Difficult to notice lack of level/development
FORは、
- Difficult to understand level difference
- Difficult to feel growth in numbers
There is a characteristic that
it is difficult to notice that one is lacking in training.
Common conditions
- The technique hits but it cannot be removed
- Battle time is extremely long
- The weight of one hit is large
Treatment
- Concentrate on training and strengthening
- Go back until combat efficiency increases
- Raise your strength without forcing your way
Not progressing is not a mistake.
Author’s impressions | The middle part is designed as a “sieve”
Personally, I feel that
the middle part of Pokémon ZA is a section that forces players to reconsider.
- Early method doesn’t work
- Does not allow sloppy progress
- You will be asked whether you understand how to play
It’s not at all unusual to stumble here once.
Rather,
I felt that whether or not I could recover from this point was the difference between whether I could enjoy this game.
Summary|If you get stuck in the middle, stop “moving forward”
[Pokémon ZA] Here is a summary of the reasons why you may get stuck in the middle of the game:
- Basic operations are not learned
- Party is unstable
- Poor consumption management
- I left side elements unattended
- Unable to respond to enemy changes
- Not aware of lack of training
When you get stuck in the middle, what you should do is
not force yourself to move on.
If you just stop,
prepare, understand, and rebuild,
ZA becomes surprisingly easy to play.