スポンサーリンク

[Palworld] Is the base AI strange? Reasons why pals don’t work or get lost and a complete countermeasure guide

When playing Palworld,

  • Pal abandons his work and stands still
  • Go back and forth to the same location within your base
  • I have the aptitude to work but I don’t work at all
  • The larger the base, the lower the efficiency

We often face problems related to base AI (PAL behavior control) such as

.

スポンサーリンク

In this article,

  • Why Pal doesn’t work properly
  • Is it a bug or by design
  • Specific design and operation methods to stabilize the base

is explained in an easy-to-understand manner for beginners to intermediate users.

スポンサーリンク


Basic mechanism of Palworld base AI

Pal is inside the base,

  • Recognize workbench/equipment as destination
  • Automatically search the route to get there
  • Act according to work aptitude and priority

It works as follows.

スポンサーリンク

The important thing is that
“Equipment placement according to human senses is not optimal for AI”.


Common base AI problems/symptoms

Symptoms

スポンサーリンク

  • Failure to start work even though equipment is available
  • Stands in the center of the base and does not move

Main causes

  • Route search failed
  • The route to the facility is determined to be “unreachable”
  • The path overlaps with other pals and the AI is stuck

② Going back and forth to the same place endlessly

Symptoms

スポンサーリンク

  • Repeat walking a short distance and returning
  • Continue switching work targets

Main causes

  • Conflicting work priorities
  • Equipment is too crowded
  • Work area is small and recalculations occur frequently

③ Doing another job even though you are qualified for the job

Symptoms

スポンサーリンク

  • Pal, which is suitable for mining, does only transportation
  • Pal suitable for production is left unattended

Main causes

  • Specifications that work priority automatically switches
  • Work load imbalance within the base

④ Pal gets lost/caught

Symptoms

スポンサーリンク

  • Leaves the base and does not return
  • Stops at the corner or step of a building

Main causes

  • Many steps and slopes
  • Ceiling and walls are low and hit detection gets stuck
  • Aisle is narrow compared to the size of Pal

Why the larger the base, the more problems there are

When the base is expanded,

スポンサーリンク

  • More pals moving at the same time
  • Increase in number of equipment
  • Increased amount of calculation for route search

As a result,
AI tends to recalculate frequently and become unstable .

This is not a bug, but rather a
limitation due to the current AI specifications .

スポンサーリンク


Basics of design to stabilize base AI

Aisles should be wide and there should be as few steps as possible

  • Planning centered on flat land is the top priority
  • Stairs and slopes are kept to a minimum
  • Columns and decorations are likely to become obstacles for AI

Divide equipment into “roles”

Bad example

  • Mix of production, farming, and mining equipment

Good example

スポンサーリンク

  • Production area
  • Agricultural area
  • Mining area

By separating the work areas,
the pal’s travel distance and judgment errors are reduced.


Do not increase the number of pals too much

  • Maximum number = not optimal number
  • A small number of elite people is more stable

Especially in the early to middle stages,
It is more efficient to keep the number of base pals to the bare minimum.

スポンサーリンク


Practical improvements you can make right now

Lift the pal once and reposition it

The route information may be reset and
start working normally.


Exit outside the base and return

The AI will be reloaded, and
some minor issues may be resolved.

スポンサーリンク


Temporarily remove and replace work equipment

The recognition error on the equipment side may be fixed.


How to tell if it’s a bug or a feature

SituationJudgment
Stops at the same place every timeHigh possibility of design error
Can be fixed by rearranging Temporary AI glitch
The entire base is heavyProcessing load problem
Something is wrong with certain palsIndividual size/compatibility

Summary: Base AI is “80% design, 20% operation”

  • Pal is not a panacea
  • Human-oriented bases are difficult for AI
  • The simpler the structure, the more stable it is

If you understand and design base AI,

スポンサーリンク

  • Greatly improved work efficiency
  • Stable idle play
  • Stress is drastically reduced

I will.