When using Litematica,
What many people want to do as the next step is
- I want to make my own architecture a blueprint
- I want to reproduce the same architecture in another world
- I want to create a schema for multiplayer and distribution
This is “Create a blueprint (schematic)”.
In this article,
- Steps to create a blueprint with Litematica
- Points that are likely to fail
- Practical tips from architects
for beginners.
What is Litematica Blueprint?
Litematica blueprints are
**files (.litematic) that store architectural data**.
If you have this blueprint,
- You can build the same architecture in another world
- You can share your architecture with others
- You can reproduce large-scale architecture as many times as you like
.
What you need to create a blueprint
The following must be installed in advance.
- Fabric
- MELib Litematics
※ Litematica alone does not work
※ Forgetting to insert MaLiLib is the most common mistake
Preparation before creating blueprints
① Complete the architecture
You can make it in the middle, but
It is better to do it after it is completed to prevent it from shifting or chipping.
② Delete unnecessary blocks
- 足場
- Temporary block
- Working pillar
If these remain
they will also be included in the blueprint.
How to make a blueprint [Basic steps]
Step 1: Set area selection mode
- M key opens Litematica menu
- Select “Area Selection”
- Click “New Selection”
You are now in range specification mode.
Step 2: Specify the start and end points
- Left click: Starting point (1st point)
- Right click: End point (2nd point)
Make sure that the entire building is
completely enclosed.
Common mistakes
- Insufficient height
- One block is missing on the ground side
→ Please note that it is difficult to understand at first glance
Step 3: Save the schematic
- Mキー →「Save Schematic」
- Enter name
- Execute save
This will create a .litematic file.
The save destination is the .minecraft/schematics folder.
How to check if the blueprint is correct
This is a must-do check.
- Load the blueprint once
- Overlaid with original architecture
- Check for missing or misaligned parts
If the blue/red display does not appear, it is OK.
Tips for creating blueprints from architects
Tips 1: Leave some white space
If you enclose it at the last minute,
- Cut out
- Display deviation
will be easier to wake up.
It is stable to leave 1-2 block margins.
Tips 2: Be aware of the direction
The blueprint has an orientation (north/south).
- No problem if rotation is assumed
- Be sure to check if the orientation is fixed
I often find myself saying, “It was in the opposite direction…” afterwards.
Tips 3: Create a split schema
For large buildings,
- Exterior
- Interior
- Decoration
to separate schema.
Notes when creating survival blueprints
When using for survival,
- Are there any blocks that are unavailable?
- Are there too many decorative blocks
.
By looking at the **Material List**, you can determine whether
it is realistic.
Common problems and solutions
Some parts are missing from the blueprint
→ Range specification mistake
→ Recheck height/edge
Cannot save
→ Write permission
→ MOD version mismatch
Can be loaded, but is out of sync
→ The origin position is shifted
→ Check the reference point of the blueprint
Points to consider when distributing and sharing with others
- Write version notation
- Specify any required MODs
- Write the purpose of use (survivability)
With just this,
the troubles will be drastically reduced.
Compatible MODs
This is a MOD that is compatible with blueprint creation.
- MiniHUD (center/height confirmation)
- WorldEdit (groundwork creation)
Design → Modify → Re-save becomes smoother.
Summary|If you can create blueprints, the range of architecture will expand at once
Once you can create blueprints with Litematica,
- Architectural reuse
- Distribution and sharing
- Stabilization of large-scale buildings
Everything is possible.
It may seem difficult at first, but
Once you get used to it, it will take less than 5 minutes.
Try it out with a small building first,
and gradually try larger designs.