Among the expectations for GTA 6,
what is particularly noteworthy is the evolution of online elements.
Because with the previous game,
GTA Online went beyond mere multiplayer and became
a huge piece of content that has been running for over 10 years.
Of course, the next work will be online.
- Evolution beyond GTA Online
- Or a completely different form
One or the other is required.
In this article,
- Why was GTA Online so successful?
- What was the limit
- What is likely to change in GTA 6 Online
,
we will consider the future.
First premise: GTA Online was “too successful”
GTA Online
- Content update type
- Open world
- PvE・PvP混在
element at a very high level.
The biggest thing was
- Can be played solo
- Easy to return even if you leave midway
- Role-playing freedom
These three points.
The result is
a game that you can return to even if your life phase changes.
However, GTA Online also had clear limitations
Behind the success,
users who have been playing for many years also felt the following complaints.
インフレquestion
- The value of money collapses
- Mission rewards become a mere token
- Difference between new and veteran
The world has become too chaotic
- Too many weapons
- Feeling less realistic and criminal
- It’s hard to understand what game I’m playing
Hurdles for new entry
- I don’t know where to start
- It takes too long to catch up
GTA6 Online cannot ignore these points.
Evolution prediction ① The world’s “sustainability” will be strengthened
In GTA 6 Online,
the world is likely to change more sustainably.
Possible directions are:
- Changes in the city due to player actions
- Dynamic changes in crime rate and security
- Struggle for power in each area
This allows
It is expected that it will become more like a
living society than just a miniature garden.
Evolution prediction ② Role-based online design
In GTA Online,
everyone was a “do-it-all criminal”.
In GTA6,
- The Courier
- Information Room
- Li Fang
- Citizen with front job
For example,
separation of play by role may become
more clear.
This also coincides with the increasing demand for role play.
Evolution prediction ③ Breaking away from PvP bias
In the previous work,
- PK is the norm
- Interference is the norm
- Design of combat premise
.
In GTA6 Online,
- Increase in PvE-centered content
- Deepening cooperative missions
- A clear risk of hostilities
,
the design may not be too brutal.
Personally,
This is the point I would like to see improved the most.
Evolution prediction ④ Redesign of financial and economic systems
GTA Online’s biggest problem is that
money has lost its meaning.
In GTA6,
- Concept of maintenance costs
- Business risks
- Loss due to failure
It is expected that
the sense of tension will return to “earning” as these things become stronger.
A game with little success experience
will not last long.
Evolution prediction ⑤ Changes in session structure
From the conventional structure of “maximum of 0 people per session”
- Seamless population change
- Number of people per area limit
- サーバーfusion
.
This allows
- Excess problems
- Overcrowding stress
can be resolved.
What will be the billing model?
GTA Online’s success would not be complete without
microtransactions.
Also in GTA6
- Basically not free
- Billing focuses on time saving and convenience
format is most likely.
However,
If you cross the line that makes you feel like you are at a disadvantage if you don’t pay, there is a risk that your evaluation will collapse all at once.
Author’s honest impressions | Please do not spread too much
Honestly,
GTA 6 Online has
more than a “giant game that does everything”
- A world with clear direction
- Balance between crime and life
- Down-to-earth growth
.
While I enjoyed the chaos of the previous game,
I feel that there were many moments where it felt less like GTA.
Summary | GTA6 Online requires “redesign”
GTA6 online is
- An extension of the previous work is not enough
- But success factors cannot be thrown away
We are in a very difficult position.
That’s why we need
redesign, not expansion.
If that happens,
GTA6 Online will
become a game that will be played every 10 years again.