While Elden Ring multiplayer doesn’t have clear rules, there are strong unspoken etiquettes.
If you act without knowing it,
- Disconnected immediately
- Cooperative play does not work
- Treated as a malicious player
This tends to happen.
In this article, we will summarize
Acts that are likely to be disliked in multiplayer from the perspectives of cooperation and intrusion.
Why do behaviors that are disliked in multiplayer games occur?
Elden Ring multi is
- Basic field matches
- Lack of chat options
- A relationship of trust is assumed
.
That’s why
one person’s actions can have a huge impact on the overall experience.
Actions that are disliked in cooperative multiplayer games
Ignoring the host and getting too ahead
- Go and defeat the enemy without permission
- Don’t wait in front of the boss fog
- Ignore exploration and rush in
This is disliked as
depriving the host of the play experience.
Repeated reckless special attacks
- Instant death without using recovery
- Obviously unprepared
- Brings in a lot of enemies
If a collaborator suddenly drops,
the burden on the host side increases all at once.
No buffs/support
It is not mandatory, but
- Do nothing, just give out firepower
- No reaction even if an ally falls
Cooperative play requires
a minimum sense of cooperation.
Participating with an unstable connection
- Frequent warp
- Action Delay
- Synchronization gap
Even unintentionally,
it can seriously impair the playing experience.
Intrusion/acts that are disliked by others
Excessive inciting behavior
- Flex and stretch continuously
- Using unnecessary gestures
- Long time fanning after defeat
In Elden Ring,
many players place importance on a minimum level of civility.
Abuse of obvious harmful builds
- Extreme configuration
- Tactics based on defects
Even if it is within the specifications,
This behavior is easily disliked.
Battle using lag
- Leave the line unstable
- Obvious mispositioning attack
Even if it is not intentional,
it is easy to give a bad impression.
Multiple and impressive fighting style
- Adapt to host behavior
- Don’t overdo it
- Dangerous enemies are aware of their role as a pin
- Gestures are minimal
With this alone,
multiple success rate will greatly increase.
Summary
- There is an implicit etiquette in multiplayer
- Cooperation is based on “host priority”
- Instigation and arbitrary actions are likely to be disliked
- Stable line and careful approach are important
In Elden Ring multiplayer, there are many scenes where
coordination is evaluated more than skill.