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[Elden Ring] Summary of behaviors that are disliked in multiplayer [Unspoken rules for cooperation and invasion]

While Elden Ring multiplayer doesn’t have clear rules, there are strong unspoken etiquettes.

If you act without knowing it,

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  • Disconnected immediately
  • Cooperative play does not work
  • Treated as a malicious player

This tends to happen.

In this article, we will summarize
Acts that are likely to be disliked in multiplayer from the perspectives of cooperation and intrusion.

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Why do behaviors that are disliked in multiplayer games occur?

Elden Ring multi is

  • Basic field matches
  • Lack of chat options
  • A relationship of trust is assumed
It has the feature

.

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That’s why
one person’s actions can have a huge impact on the overall experience.


Actions that are disliked in cooperative multiplayer games

Ignoring the host and getting too ahead

  • Go and defeat the enemy without permission
  • Don’t wait in front of the boss fog
  • Ignore exploration and rush in

This is disliked as
depriving the host of the play experience.

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Repeated reckless special attacks

  • Instant death without using recovery
  • Obviously unprepared
  • Brings in a lot of enemies

If a collaborator suddenly drops,
the burden on the host side increases all at once.


No buffs/support

It is not mandatory, but

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  • Do nothing, just give out firepower
  • No reaction even if an ally falls

Cooperative play requires
a minimum sense of cooperation.


Participating with an unstable connection

  • Frequent warp
  • Action Delay
  • Synchronization gap

Even unintentionally,
it can seriously impair the playing experience.

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Intrusion/acts that are disliked by others

Excessive inciting behavior

  • Flex and stretch continuously
  • Using unnecessary gestures
  • Long time fanning after defeat

In Elden Ring,
many players place importance on a minimum level of civility.


Abuse of obvious harmful builds

  • Extreme configuration
  • Tactics based on defects

Even if it is within the specifications,
This behavior is easily disliked.

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Battle using lag

  • Leave the line unstable
  • Obvious mispositioning attack

Even if it is not intentional,
it is easy to give a bad impression.


Multiple and impressive fighting style

  • Adapt to host behavior
  • Don’t overdo it
  • Dangerous enemies are aware of their role as a pin
  • Gestures are minimal

With this alone,
multiple success rate will greatly increase.

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Summary

  • There is an implicit etiquette in multiplayer
  • Cooperation is based on “host priority”
  • Instigation and arbitrary actions are likely to be disliked
  • Stable line and careful approach are important

In Elden Ring multiplayer, there are many scenes where
coordination is evaluated more than skill.