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[ARK: Survival Ascended] Ranking of dinosaurs that are particularly prone to accidents in ASA | Summary of cautionary creatures based on AI behavior and actual examples

ARK: Survival Ascended (hereinafter referred to as ASA) has greatly improved its graphics and physics by using Unreal Engine 5.

On the other hand, in the community,

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  • Dinosaur gets caught
  • Following is broken
  • Pauses incomprehensibly during combat

Accident reports that were rare in the ASE era are also frequently seen.

In this article, we will focus on
dinosaurs that are particularly frequently reported on Reddit, Steam Discussions, etc. and explain them as “Ranking of dinosaurs that are most likely to cause accidents in ASA.”

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*This ranking is based on overseas community reports and sharing of real experiences from 2023 to 2025.


1st place: Tyrannosaurus (T-Rex)

Why are accidents likely?

  • Very large hit detection
  • Many interference with terrain/buildings
  • Easy to stop during attack motion

As a result of the more precise collision detection in ASA,
There are many reports that the game frequently gets caught on steps and corners, which were not a problem with ASE.

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In Steam Discussions, we have confirmed multiple comments such as “While following, I got caught on a rock and stopped moving.”
“While defending my base, I did not move forward and the bite detection did not occur.”

Author: “ASA’s T-Rex is strong, but if the environment is bad, it will quickly become a figurine.It is assumed that it will be used on flat ground.”

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No. 2: Raptor/Gigantoraptor

Why are accidents likely?

  • Moving speed is fast and route searching occurs frequently
  • Easy to fail to change direction near walls or obstacles
  • Following distance tends to deviate

Small to medium-sized dinosaurs may seem easy to handle at first glance, but
With ASA, there are an increasing number of cases in which speed and pathfinding accuracy are not compatible.

In the overseas community, there are many reports of “Raptor stopping in the middle of the road” and “stopping at a certain distance even though tracking is on”.

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Author: “Raptor is supposed to be able to turn around easily, but on the contrary, it is the ASA that is most likely to get lost.”


3rd place: Argentavis/Pteranodon

Why are accidents likely?

  • Flight AI’s altitude judgment is severe
  • Hard collision detection when landing
  • There are cases of sudden stop in the air

In ASA, the behavior of flying dinosaurs is
more realistic, but it is also very terrain dependent.

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The most common ones are

  • Gets stuck on a wall while trying to land
  • Stops in the air as if the tracking was canceled
The behavior is like

.

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Author: “ASA’s flying dinosaurs have a stronger impression that they can only be used in safe places” than ASE.


4th place: Allosaurus

Why are accidents likely?

  • AI based on flocks is unstable
  • Attack judgment may be delayed
  • Easy to stop when following

Allosaurus is an excellent medium-sized carnivore, but
with ASA, there are noticeable situations in which the group behavior AI does not work well.

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On Steam, we have seen multiple reports such as
“Standing around without doing anything during battle”
“Not moving in front of the enemy.”

Author: “Allo, which was excellent in ASE, is strangely slow to respond in ASA.”

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5th place: Large herbivorous dinosaurs (Bronto series, etc.)

Why are accidents likely?

  • Route restriction due to giant body
  • Interference during flock placement
  • There are cases where it stops without doing anything

Large herbivorous dinosaurs are characterized by
more accidents reported during movement and placement than during battle.

With ASA, behavior such as
“does not respond to movement instructions”
“comes to a complete stop in a group”
has been pointed out.

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Author: “Herbivory does not necessarily mean safety; size is the biggest enemy in ASA.”


Extra: Aquatic dinosaur (Megalodon / Basilosaurus)

Points to note

  • AI gets lost at the boundary between underwater and shallow water
  • May be affected by land detection

Although it is said that aquatic dinosaurs have improved overall,
Accidents are still likely to occur at the boundary between water and land.

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Author: “If you get too close to shallow water, you may be stuck deciding whether to swim or go on land.”


Notes common to ASA’s dinosaur AI

  • Very terrain dependent
  • Strict hit judgment
  • Sloppy placement/following does not work

If you continue to feel like ASE,
“accidents where you don’t know why the car stops” are more likely to occur.

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Author: ASA has the impression that it is more like an ARK that has become tougher on the environment than a dinosaur that has become smarter.


Summary: To reduce accidents with ASA

  • Thoroughly level and level the land
  • Don’t crowd dinosaurs
  • Use tracking only when necessary
  • Be sure to check the behavior before leaving it unattended

With ASA,
the operational environment is more important than the dinosaur itself.

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