“The screen is choppy and I can’t concentrate on hunting”
“The frame rate is unstable and I get hit more often”
“It’s supposed to be a high-spec PC, but it’s heavy…”
In **Monster Hunter Wilds**, there are a lot of people who say that if the
graphics settings are left at their defaults,
even though it looks nice, the FPS is unstable.
The important thing is
Instead of “lowering everything”
“Accurately cutting only the heavy causes”
Things.
This article provides an easy-to-understand explanation of
settings that stabilize FPS60 while minimizing image quality degradation.
First of all, the main premise: The real cause of FPS drops
There are three main reasons why Monster Hunter Wilds becomes difficult.
- GPU load too high
- CPU processing is not keeping up
- Excessive frame generation/calculation effects
In particular, ③ “Settings that look good but require heavy processing” is enabled by default.
Goal setting: Prioritize FPS to “60 fixed”
- In action games, Stability is the top priority
- Changes like 80→40FPS are the most stressful
- It feels overwhelmingly more comfortable to maintain 60 all the time
The following settings are based on
60FPS stability in a Full HD to WQHD environment.
Recommended graphic settings (this is the main story)
Resolution・Drawing Week
- Resolution: Your monitor’s native resolution
- Resolution scaling: Off
- Variable resolution: On (great for FPS stability)
👉 Variable resolution lowers the internal resolution only when the load temporarily increases, so it is highly effective even though it does not look visually strange.
Shadow (the most important and heaviest)
- Video quality: Medium
- Shadow resolution: Low to Medium
- Soft Shadow: Off
The shadow is a chunk of GPU load.
Although the difference in appearance between “high” and “medium” is small,
the FPS difference is considerable.
Effects (Cause of eating up FPS)
- Ambient Occlusion: Off or Low
- Motion Blur: Off
- The depth of writing: オフ
- Bloom: Preference (off if heavy)
👉 Motion blur and depth of field, in particular,
can be turned off without changing the gaming experience.
Texture model system (VRAM dependent)
- Texture quality: High (OK if VRAM 8GB or more)
- Model quality: Medium
- LOD Distance: Medium
If you have enough VRAM (grabo memory), don’t lower it too much.
If you force it down, the screen will become cheap.
Grass/environment description (quite heavy)
- Plant density: low to medium
- Environmental details: Medium
Since this is an area that is rarely seen while hunting,
lowering it has little effect on the immersion.
Frame rate related (required settings)
- FPS上限:60
- VSync: Off (instead FPS limit)
- NVIDIA Reflex / AMD Anti-Lag:オン
By applying FPS limit,
- Preventing frame movement
- Reducing heat generation and power consumption
- Reduced stutter
It’s full of good things.
Settings that must be done on the PC side
グラボ settings (NVIDIA example)
- Power management mode: Maximize performance
- Vertical sync: leave it to the app
- Low Latency Mode: On
Similarly, turn off “power saving” on AMD.
Close background apps
- Discord overlay
- Browser (especially video)
- Recording/distribution software
This alone can usually improve
5-10 FPS.
A last resort for people who are still heavy
- Shadow quality set to “low”
- Ambient occlusion completely turned off
- Lower the resolution by one level (WQHD → FHD, etc.)
If you do this,
60FPS will be stable in most environments.
Summary: Depending on the settings, it will be a different game
Monster Hunter Wilds
- Initial setting is “high load”
- FPS tends to be sacrificed due to emphasis on appearance
.
However,
- Precisely turn off only heavy settings
- Fix FPS to 60
- Use variable resolution
With just this,
the operating feel becomes a whole new level of comfort.
Before you give up and think that it’s too heavy because it’s your PC,
Please try this setting once.