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[Drastic change in footsteps] You can easily see the enemy’s position in FPS! Equalizer settings and the magic of “loudness equalization”

“Can skilled players see through walls?”
No, they see their enemies with their ears, not their eyes.
In FPS, footsteps are the most powerful source of information.
However, with the default PC settings, the sounds of gunshots and other explosions drown out the sound, making it difficult to hear the important sound of footsteps.

Before you buy a headset that costs tens of thousands of yen, we’ll introduce you to a trick to make it easier to hear footsteps with just a free Windows setting: “loudness equalization” and the golden ratio of equalizers.

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What is Loudness Equalization?

This is one of the standard Windows sound functions.
If you turn this on, it will automatically adjust to “make small sounds (footsteps) louder” and “lower loud sounds (gunshots)”.
In other words, it suppresses the deafening explosion sound while amplifying the faint sound of footsteps in the distance, making it a perfect FPS feature.

Setting method:
Sound Settings > Properties > Advanced Functions Tab > Check “Loudness Equalization”.
*It may not be displayed depending on the driver such as Realtek, but it can be replaced with free software such as “Sound Lock”.

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Golden ratio of equalizer (EQ)

If you want to make even more detailed adjustments to the sound, use the equalizer.
Footstep sounds in FPS are actually summarized into “low sound” and “high sound”.

  • Bass (60Hz to 150Hz):The sound of stepping on the floor.
  • High-pitched sounds (2kHz to 4kHz):The “clacking” of equipment, reloading sounds, and footsteps on gravel roads.

On the other hand, the midrange (500Hz to 1kHz) has a lot of environmental sounds (wind noise, etc.), so lowering it a little will make it clearer.
The basic theory of FPS is to set it to “Don Shari” (raise the bass and treble and lower the midrange).

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Summary: Cultivate your ears

Immediately after changing the settings, you may be confused because you cannot grasp the sense of distance.
However, once you get used to it, you will be able to tell detailed information such as “I’m running diagonally to the right, 20 meters away, and running on metal” just from the sound.
This is a legal wallhack.