When playing Palworld,
- Pal abandons his work and stands still
- Go back and forth to the same location within your base
- I have the aptitude to work but I don’t work at all
- The larger the base, the lower the efficiency
We often face problems related to base AI (PAL behavior control) such as
.
In this article,
- Why Pal doesn’t work properly
- Is it a bug or by design
- Specific design and operation methods to stabilize the base
is explained in an easy-to-understand manner for beginners to intermediate users.
Basic mechanism of Palworld base AI
Pal is inside the base,
- Recognize workbench/equipment as destination
- Automatically search the route to get there
- Act according to work aptitude and priority
It works as follows.
The important thing is that
“Equipment placement according to human senses is not optimal for AI”.
Common base AI problems/symptoms
Symptoms
- Failure to start work even though equipment is available
- Stands in the center of the base and does not move
Main causes
- Route search failed
- The route to the facility is determined to be “unreachable”
- The path overlaps with other pals and the AI is stuck
② Going back and forth to the same place endlessly
Symptoms
- Repeat walking a short distance and returning
- Continue switching work targets
Main causes
- Conflicting work priorities
- Equipment is too crowded
- Work area is small and recalculations occur frequently
③ Doing another job even though you are qualified for the job
Symptoms
- Pal, which is suitable for mining, does only transportation
- Pal suitable for production is left unattended
Main causes
- Specifications that work priority automatically switches
- Work load imbalance within the base
④ Pal gets lost/caught
Symptoms
- Leaves the base and does not return
- Stops at the corner or step of a building
Main causes
- Many steps and slopes
- Ceiling and walls are low and hit detection gets stuck
- Aisle is narrow compared to the size of Pal
Why the larger the base, the more problems there are
When the base is expanded,
- More pals moving at the same time
- Increase in number of equipment
- Increased amount of calculation for route search
As a result,
AI tends to recalculate frequently and become unstable .
This is not a bug, but rather a
limitation due to the current AI specifications .
Basics of design to stabilize base AI
Aisles should be wide and there should be as few steps as possible
- Planning centered on flat land is the top priority
- Stairs and slopes are kept to a minimum
- Columns and decorations are likely to become obstacles for AI
Divide equipment into “roles”
Bad example
- Mix of production, farming, and mining equipment
Good example
- Production area
- Agricultural area
- Mining area
By separating the work areas,
the pal’s travel distance and judgment errors are reduced.
Do not increase the number of pals too much
- Maximum number = not optimal number
- A small number of elite people is more stable
Especially in the early to middle stages,
It is more efficient to keep the number of base pals to the bare minimum.
Practical improvements you can make right now
Lift the pal once and reposition it
The route information may be reset and
start working normally.
Exit outside the base and return
The AI will be reloaded, and
some minor issues may be resolved.
Temporarily remove and replace work equipment
The recognition error on the equipment side may be fixed.
How to tell if it’s a bug or a feature
| Situation | Judgment |
|---|---|
| Stops at the same place every time | High possibility of design error |
| Can be fixed by rearranging | Temporary AI glitch |
| The entire base is heavy | Processing load problem |
| Something is wrong with certain pals | Individual size/compatibility |
Summary: Base AI is “80% design, 20% operation”
- Pal is not a panacea
- Human-oriented bases are difficult for AI
- The simpler the structure, the more stable it is
If you understand and design base AI,
- Greatly improved work efficiency
- Stable idle play
- Stress is drastically reduced
I will.