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[FF16] Reasons why the game received bad reviews | A thorough explanation of the points that divided pros and cons

FF16 is a work that had extremely high expectations before its release.
That’s why it was rated as a crap game because it was “different from the FF I expected.”


The biggest reason why FF16 was criticized

The biggest reason is simplification of RPG elements.

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  • Less freedom of equipment
  • Lack of status management
  • Less training options

This allows

“It’s too close to an action game”
“It doesn’t feel like an RPG”

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The dissatisfaction was born.


Dissatisfaction with single road structure

FF16 is very story-oriented.

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  • Less exploration elements
  • Low value of detour
  • Strong feeling of a straight path

This created a gap with
people who had expected the traditional degree of freedom.


Still highly rated

On the other hand, the parts that are highly rated are also clear.

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  • Perfection of video and production
  • The depth of the story
  • Exhilaration of action

Especially in terms of production
Many say it’s the best in the series.


Is FF16 a crap game?

In conclusion,
**FF16 is not a crap game, but a work that failed to change the FF image**.

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Suitable for people

  • Focus on story
  • I like action
  • I don’t care if it’s just a straight road

Not suitable for people

  • I like RPGs that emphasize development
  • I was looking forward to free exploration
  • Conventional FF fan

Summary

  • Difference from expected value is the biggest cause
  • The completeness of the game itself is high
  • The definition of FF-likeness is divided

FF16 is a work whose evaluation is determined by
“Ability to accept change.”