FF16 is a work that had extremely high expectations before its release.
That’s why it was rated as a crap game because it was “different from the FF I expected.”
The biggest reason why FF16 was criticized
The biggest reason is simplification of RPG elements.
- Less freedom of equipment
- Lack of status management
- Less training options
This allows
“It’s too close to an action game”
“It doesn’t feel like an RPG”
The dissatisfaction was born.
Dissatisfaction with single road structure
FF16 is very story-oriented.
- Less exploration elements
- Low value of detour
- Strong feeling of a straight path
This created a gap with
people who had expected the traditional degree of freedom.
Still highly rated
On the other hand, the parts that are highly rated are also clear.
- Perfection of video and production
- The depth of the story
- Exhilaration of action
Especially in terms of production
Many say it’s the best in the series.
Is FF16 a crap game?
In conclusion,
**FF16 is not a crap game, but a work that failed to change the FF image**.
Suitable for people
- Focus on story
- I like action
- I don’t care if it’s just a straight road
Not suitable for people
- I like RPGs that emphasize development
- I was looking forward to free exploration
- Conventional FF fan
Summary
- Difference from expected value is the biggest cause
- The completeness of the game itself is high
- The definition of FF-likeness is divided
FF16 is a work whose evaluation is determined by
“Ability to accept change.”