スポンサーリンク

[Genshin] Why is it called a crap game? A thorough explanation of billing, gacha, and management issues from a social game perspective

Genshin is a worldwide success as an open world RPG that can be played on smartphones, PCs, and PS.

On the other hand, when viewed as a social game,

スポンサーリンク

“Genshin Kusogame”
“Gacha is hell”
“It takes too much time”
“Paying pressure is high”

There are also many negative comments.

スポンサーリンク

Why is Genshin, which has so many highly rated reviews,
sometimes treated as a shitty game in the context of social games?

In this article,
I will calmly explain the shortcomings and dissatisfaction of Genshin when viewed as a pure social game.

スポンサーリンク


The premise that Genshin is too special as a social game

First of all,
Genshin is very different in design philosophy from general social games.

Many social games are

スポンサーリンク

  • Short time play requirement
  • Equipped with auto skip
  • Focus on circulation efficiency
Made with

.

On the other hand, Genshin is

スポンサーリンク

  • Prerequisites for manual operation
  • It takes time to explore and move
  • Focus on story/direction
The design is

.

At this point, we are facing the problem of
fatally not meshing with the “people who seek comfort in social games”.

スポンサーリンク


Reason why it’s called a shitty game ① Gacha is too heavy

The biggest complaint from a social game perspective is Genshin’s gacha specifications.

Characteristics of Genshin Gacha

  • Low 5 star emission rate
  • Deep ceiling
  • Double gacha of character + weapon
  • Performance adjustment assuming complete convexity

This allows

スポンサーリンク

  • It is not completed even if you draw the character
  • You can’t show your true potential without a weapon
  • Charges tend to increase

The situation is created.

Especially for users who are used to social games.

スポンサーリンク

“The cost performance is too bad”
“The billing pressure is high”

It’s easy to feel that it’s a crappy game, and it leads to bad reviews.

スポンサーリンク


Reason why it’s called a shitty game ② Training is just too heavy

Genshin’s training is

  • Character level
  • Talent
  • weapons
  • Holy Relic
It has a multi-level structure with

.

スポンサーリンク

Stress felt while raising children

  • Collecting materials is time limited
  • Sacred relics are completely random
  • Selection never ends
  • Efforts are not rewarded

Especially holy relics,

  • Main status
  • Sub status
  • Enhance results

It’s all about luck and
weeks of effort are often wasted.

スポンサーリンク

If you look at it as a social game,
this is a very stressful design.


Reason why it is called a crap game ③ Daily resin limit is too tight

Genshin uses a stamina system (resin).

スポンサーリンク

However,

  • Resin consumption takes time
  • One play is long
  • Cannot be easily digested
There is a problem called

.

スポンサーリンク

As a result,

  • Difficult to digest on busy days
  • Required to log in every day
  • Play becomes work


A sense of obligation stress that is unique to social games occurs.

スポンサーリンク


Reason why it’s called a shitty game ④ It’s too troublesome to go around and explore

In general social games,

  • Auto lap
  • Skip ticket
  • One-tap completion

has become commonplace.

スポンサーリンク

Genshin has

  • No auto
  • No skip
  • Move manually

It has the following characteristics,

スポンサーリンク

“It’s tough having to do this every day”
“It’s not for working people”

Many people feel this way.

スポンサーリンク

Although it is a high quality gaming experience,
As a social game, it tends to be considered unfriendly.


Reason 5. Lack of end content

If you play Genshin for a long time,

  • Nothing to do
  • Only carefully selected holy relics remain
  • Only the spiral is the end content

It is easy to get into a state like this.

スポンサーリンク

Looking at it as a social game,

  • Low sense of growth
  • Difficult to see goals
  • Lack of motivation
This leads to the problem

.

スポンサーリンク


Reasons for easy flare-ups and dissatisfaction with management

Genshin so far,

  • Dissatisfaction with gacha specifications
  • Adjustment is insufficient キャラ
  • Difficult to reflect user requests
  • Slow improvement

It has become a hot topic.

スポンサーリンク

In particular,

“Not listening to users”
“Prioritizing new characters over improvements”

スポンサーリンク

It is easy to get the impression that
this is a factor that strengthens the evaluation of shitty games.


Characteristics of people who don’t like Genshin from a social game perspective

Genshin is
really not for people who don’t like it.

スポンサーリンク

Not suitable for people

  • I want to play for a short time
  • I like auto laps
  • Focus on billing efficiency
  • Weak against gacha

For these people,
Genshin can easily become a source of stress.


Why Genshin is still appreciated (as a social game)

While there are many negative points,
There are reasons why Genshin is strong even when viewed as a social game.

スポンサーリンク

  • This quality for free
  • Completeness of character production and music
  • Update frequency
  • Experience beyond the framework of smartphone games

“Even though it’s a social game, it’s home video game quality”

This is
an overwhelming strength that other titles do not have.

スポンサーリンク


How to avoid bad game reviews (important)

How to enjoy Genshin as a social game

  • Do not aim for perfection or the strongest
  • Determine the charge limit first
  • Do not force yourself to do the daily routine
  • Do not compare with other social games

It is very important to be aware of this.

スポンサーリンク


Summary: Genshin is “too heretical as a social game”

  • Gacha is heavy
  • Development is austerity
  • Low comfort

Still,

  • Worldview
  • Performance
  • Explore the experience
Because

is overwhelming,
continues to attract many users.

スポンサーリンク

The reason why Genshin is called a shitty game is because
it deliberately throws out elements that are expected of a social game.

If you understand this before playing the game,
your evaluation will change greatly.

スポンサーリンク