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[Monster Hunter Wilds] Why is it said to be boring? Sorting out the dissatisfied points and reasons for the difference in evaluation

“Monster Hunter Wilds” is the latest work in the
series, and while it is highly anticipated,

  • Looks boring
  • Too different from traditional Monster Hunter
  • There are many people who don’t fit in

There are also many negative comments.

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However, many of these opinions
are born out of discomfort with change rather than the game itself.

In this article,

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  • Why is it called “boring”
  • What points are most likely to be dissatisfied with?
  • Is it really a problem or is it a matter of preference
Let me calmly explain

.


Is it at the stage where it is said to be “boring” in the first place

First of all, there are some points that you should keep in mind.

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Monster Hunter Wilds

  • A major change in direction from previous works
  • Many opinions are based on information, trial versions, and videos

This is the situation.

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In other words, the current evaluation of “boring” is,

  • Evaluation after actual practice
  • Impressions after playing until the end content

Rather than
evaluation based on first impressions and series comparisons.

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Reason 1: Monster Hunter’s “hunting breaks” have become weaker

The biggest feature of Wilds is

  • Seamless fields
  • The line between quest and exploration is blurred

That’s the point.

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In response, some players said:

  • The hunt continues lazily
  • Low sense of accomplishment after 1 quest

There is a complaint.

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Differences from conventional Monster Hunter

Monster Hunter so far is

  • Start quest
  • Time limit
  • Suppression/Return
There was a clear delimiter:

.

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In the wilds, this separation is weakened, and
some people lose the sense of being on the hunt.


Reason ② Open field chooses people

Wiles is

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  • Vast field
  • Weather/environmental changes
We are selling

.

But on the other hand

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  • Long travel
  • More wasted time
  • Bad tempo
Some people feel that

.

Not suitable for those who value tempo

  • I want to go around in a short time
  • I want to collect materials efficiently

This traditional Monster Hunter play style may feel incompatible with
.

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Reason ③ The action was too complicated

At Wilds,

  • New action
  • Context-sensitive operations
  • Battle using the environment

has increased significantly.

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This allows

  • Cannot move intuitively
  • Too much to remember

Some people will feel the same way.

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In particular,

  • People playing Monster Hunter for the first time in a while
  • Light layer
For

,
the design is easy to feel that it is too difficult to enter.

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Reason 4: Some people feel that the comfort of solo play has decreased

Wiles is

  • Multi-premise elements
  • Interlocking with NPC/environment

has been enhanced.

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On the other hand,

  • It’s busy when you’re solo
  • Many elements to manage

Some people feel the same.

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Like the previous work,

  • Hunting indifferently
  • Go around at your own pace

The current situation is that some people feel that it has become difficult to enjoy the game.

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Reason 5: You may feel that the “work feeling” has increased due to the emphasis on worldview

Wiles is

  • Ecosystem
  • Reality of the world
We place great importance on

.

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But as a result,

  • 採取
  • Mobile
  • Get ready

takes a long time,

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  • Game-like comfort is sacrificed
Some people feel that

.

Differences in what you want from Monster Hunter

  • Immersive world view → High rating
  • Focus on gameplay and efficiency → Low rating

This difference is a major reason for the
evaluation.

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Reason 6: Evaluations are divided among people with World Rise experience

Wiles is

  • Following the flow of the world
  • Different direction from rise
It has evolved into

.

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Therefore,

  • People who liked the exhilarating action of Rise
  • People who are used to the sense of speed based on Shoumushi

may
feel bulky and heavy.

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Why do people say it’s “boring”?

This is important.

Monster Hunter Wilds

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  • He is criticized because it is a failure
  • Rejected because of poor performance

Rather than

There is a very strong aspect that the evaluation is divided because it “deviates from the traditional image of Monster Hunter”
.

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The higher the expected value of a series, the more likely
changes will be perceived negatively.


Difference between people who find it boring and people who enjoy it

Not suitable for people

  • I want to prioritize circulation efficiency
  • I want a sense of accomplishment for each quest
  • I want to enjoy simple operation

Suitable for people

  • Focus on worldview and immersion
  • I want to enjoy the hunting itself
  • I like fighting using the environment

This difference largely divides the
evaluation.

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Summary: Monster Hunter Wilds is “a work that evolved in a different direction”

  • There are multiple reasons why people say it’s boring
  • The main reason is the series change
  • It is inevitable that there will be people who are not a good fit

Monster Hunter Wilds

  • Not the complete version of the conventional Monster Hunter
  • Challenge to a new hunting experience

It is.

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Therefore,

  • Some people don’t suit me
  • Some people find it boring

can be said to be a natural result.

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