“Monster Hunter Wilds” is the latest work in the
series, and while it is highly anticipated,
- Looks boring
- Too different from traditional Monster Hunter
- There are many people who don’t fit in
There are also many negative comments.
However, many of these opinions
are born out of discomfort with change rather than the game itself.
In this article,
- Why is it called “boring”
- What points are most likely to be dissatisfied with?
- Is it really a problem or is it a matter of preference
.
Is it at the stage where it is said to be “boring” in the first place
First of all, there are some points that you should keep in mind.
Monster Hunter Wilds
- A major change in direction from previous works
- Many opinions are based on information, trial versions, and videos
This is the situation.
In other words, the current evaluation of “boring” is,
- Evaluation after actual practice
- Impressions after playing until the end content
Rather than
evaluation based on first impressions and series comparisons.
Reason 1: Monster Hunter’s “hunting breaks” have become weaker
The biggest feature of Wilds is
- Seamless fields
- The line between quest and exploration is blurred
That’s the point.
In response, some players said:
- The hunt continues lazily
- Low sense of accomplishment after 1 quest
There is a complaint.
Differences from conventional Monster Hunter
Monster Hunter so far is
- Start quest
- Time limit
- Suppression/Return
.
In the wilds, this separation is weakened, and
some people lose the sense of being on the hunt.
Reason ② Open field chooses people
Wiles is
- Vast field
- Weather/environmental changes
.
But on the other hand
- Long travel
- More wasted time
- Bad tempo
.
Not suitable for those who value tempo
- I want to go around in a short time
- I want to collect materials efficiently
This traditional Monster Hunter play style may feel incompatible with
.
Reason ③ The action was too complicated
At Wilds,
- New action
- Context-sensitive operations
- Battle using the environment
has increased significantly.
This allows
- Cannot move intuitively
- Too much to remember
Some people will feel the same way.
In particular,
- People playing Monster Hunter for the first time in a while
- Light layer
,
the design is easy to feel that it is too difficult to enter.
Reason 4: Some people feel that the comfort of solo play has decreased
Wiles is
- Multi-premise elements
- Interlocking with NPC/environment
has been enhanced.
On the other hand,
- It’s busy when you’re solo
- Many elements to manage
Some people feel the same.
Like the previous work,
- Hunting indifferently
- Go around at your own pace
The current situation is that some people feel that it has become difficult to enjoy the game.
Reason 5: You may feel that the “work feeling” has increased due to the emphasis on worldview
Wiles is
- Ecosystem
- Reality of the world
.
But as a result,
- 採取
- Mobile
- Get ready
takes a long time,
- Game-like comfort is sacrificed
.
Differences in what you want from Monster Hunter
- Immersive world view → High rating
- Focus on gameplay and efficiency → Low rating
This difference is a major reason for the
evaluation.
Reason 6: Evaluations are divided among people with World Rise experience
Wiles is
- Following the flow of the world
- Different direction from rise
.
Therefore,
- People who liked the exhilarating action of Rise
- People who are used to the sense of speed based on Shoumushi
may
feel bulky and heavy.
Why do people say it’s “boring”?
This is important.
Monster Hunter Wilds
- He is criticized because it is a failure
- Rejected because of poor performance
Rather than
There is a very strong aspect that the evaluation is divided because it “deviates from the traditional image of Monster Hunter”
.
The higher the expected value of a series, the more likely
changes will be perceived negatively.
Difference between people who find it boring and people who enjoy it
Not suitable for people
- I want to prioritize circulation efficiency
- I want a sense of accomplishment for each quest
- I want to enjoy simple operation
Suitable for people
- Focus on worldview and immersion
- I want to enjoy the hunting itself
- I like fighting using the environment
This difference largely divides the
evaluation.
Summary: Monster Hunter Wilds is “a work that evolved in a different direction”
- There are multiple reasons why people say it’s boring
- The main reason is the series change
- It is inevitable that there will be people who are not a good fit
Monster Hunter Wilds
- Not the complete version of the conventional Monster Hunter
- Challenge to a new hunting experience
It is.
Therefore,
- Some people don’t suit me
- Some people find it boring
can be said to be a natural result.