“Monster Hunter Wilds”
Although it has the same name “Monster Hunter” as the previous work,
the play feel and game structure have changed significantly.
Therefore,
- If you think it’s the usual Monster Hunter, it’s completely different
- Feels strange compared to World and Rise
- People who have experience with previous works are more confused
There are many comments like this.
In this article,
- Specific differences between Monster Hunter Wilds and previous works
- Why is it called a “different game”
- Which layer is evolution suitable for?
will be organized in an easy-to-understand manner for those with experience in the series.
① From quest system to “continuous hunting experience”
Basic structure of past work
Traditional Monster Hunter
- Accept quest
- Leave to map
- Punishment and capture
- Return to base
.
With this structure,
- Sense of accomplishment after each hunt
- Comfort of playing laps
was preserved.
Changes at Wilds
In Monster Hunter Wilds,
- Fields are seamless
- The boundary between exploration and hunting is blurred
Even after defeating the monster,
- Go on to the next hunt
- Continuous battle using the environment
is now possible, and
it is no longer a “one quest complete type”.
② Field design has fundamentally changed
Past work (World Rise)
- Area system or semi-open
- The map is a miniature garden for battle
.
Especially in rises,
- High-speed movement
- Right and wide action
was a feature.
Wild’s Field
At Wilds,
- Vast integrated field
- Changes in weather and time of day
- Ecosystem impact
is strongly recognized.
As a result,
- Travel time feels long
- More time for non-battle activities
.
③ Combat has become “environment dependent”
Battle from previous games
- Weapons Operation Center
- Compatible with monster movements
The main focus was pure action.
Battle of the Wilds
At Wilds,
- Weather
- Terrain
- Monsters around you
Environmental elements such as are greatly involved in battle.
Therefore,
- Depends on the situation
- The same tactics don’t work every time
.
This,
- Do you feel more strategic
- Evaluation will be divided depending on whether you feel it has become troublesome
.
④ The direction of the action is different
Differences from Rise line
In Rise
- High-speed movement using Sho Mushi
- Pleasure is important
was being evaluated.
Wiles is the opposite,
- Feeling of weight
- Down-to-earth movement
.
Therefore,
- Those with experience in rising tend to feel slow
- Easy to get used to if you like world-style music
There is a tendency.
⑤ Solo and multi standing positions change
Past work
- Easy to complete even solo
- Multi is supplementary
.
Wilds
- Interlocking with NPC and environment
- Hunting with multiple targets at the same time
increases,
- Solo is busy
- Feels like multiple premise
Some people say.
In particular,
- Focus on circulation efficiency
- I want to hunt silently by myself
It’s a design that the more player you are, the more likely you are to feel something strange.
⑥ Game tempo is significantly different
In past works,
- Hunt quickly
- Go home quickly
There was a sense of tempo.
At Wilds,
- 探索
- Environmental Survey
- Next action selection
has increased and
slowed down.
This is
- It is also an evolution that emphasizes immersion in the worldview
- This is also the reason why I feel like I have an increased sense of work
.
⑦ The definition of “Monster Hunter-ness” has changed
After all,
- Past work = hunting-centered game
- Wilds=World Experience Hunting
There is a difference in direction.
Therefore,
- What do you want from Monster Hunter
makes the evaluation exactly the opposite.
Why people with previous work experience are more confused
- Fixed sense of play
- Efficient circular thinking
- Clear quest boundaries
These are becoming difficult to use in
Wilds.
As a result,
Many people feel that “Even though it’s Monster Hunter, it’s something else.”
Summary: Wilds is not an extension of previous works
- Not just an evolved version
- A challenge to take a different route
- When comparing past works, there are always pros and cons
Monster Hunter Wilds
- This is not a work for everyone who liked the previous works
- For those seeking a new hunting experience
‘s work.
By understanding the differences and playing the game,
your evaluation will change greatly.