When thinking about how GTA 6’s online will evolve,
it is inevitable to sort out the problems with the previous game’s online.
GTA Online was
a content giant that operated for more than 10 years, and
also an “overly successful online game.”
However, during its long-term operation,
many distortions and dissatisfaction accumulated.
In this article,
- Typical problems that GTA Online had
- Why did it happen
- How should it be improved in GTA6
in list format.
Problem ① Economic collapse due to inflation
GTA Online’s biggest problem is
The value of in-game money has all but disappeared.
Specific symptoms
- Mission rewards don’t make sense
- High-priced content becomes a prerequisite price
- Initial content is completely ruined
Each time you update,
“More expensive rewards”
“More expensive vehicles”
was added,
as a result of which the economic balance was disrupted.
Problem 2: Difficult for new players to join
As a side effect of long-term operation,
The hurdle for new entry has become abnormally high which is also a major problem.
Walls faced by newcomers
- I don’t know where to start
- The gap in funding and equipment is too large
- Immediately interrupted within the session
Although tutorials existed,
catching up to the current environment
required a huge amount of time or money.
Problem ③ A world where PK and sabotage have become commonplace
While GTA Online has a high degree of freedom,
Disorganized PK behavior was common.
Impact
- Mission disruption is common
- Work content is not established
- Beginners are disappointed
Some people say that it can’t be helped because it’s a crime game, but there were many scenes where it didn’t work as a game.
Problem ④ Collapse of worldview due to weapons inflation
As the update progresses
- Flying bike
- Military weapon level equipment
- Attack method that destroys in an instant
were added one after another.
As a result,
- The feeling of climbing fades
- I don’t know what game it is
- The realistic worldview collapses
A problem occurred.
Problem ⑤ Limits of solo play
GTA Online
It was said that it could be played solo, but in reality there were limits.
- Forced multi-mission
- Design based on number of people
- Lack of interference resistance
As a result,
The reality is that the design was too stressful for complete solo players.
Problem ⑥ Lost child problem due to excessive content
With over 10 years of updates,
- Career
- Mission
- Event
s.
As a result,
“I don’t know what the game is about in the end”
There are many players who have fallen into this situation.Too many choices is
not necessarily a good thing.
Problem ⑦ Design that shows too much management convenience
In the later stages of GTA Online,
- Time-saving billing assumption
- Mission based on orbit
- Efficiency Supremacy
The number of
designs that allow the operator’s convenience to be seen through has increased.
This allows
- Feeling less accomplished
- Stronger sense of work
A vicious cycle was born.
Problem ⑧ Technical limitations and obsolescence
GTA Online is
a system originally designed for the PS3 generation.
Therefore, in the later stage,
- Load length
- Session instability
- Old UI
Technical limitations have also become noticeable.
Author’s impressions|The problem is also “evidence that it lasted for a long time”
To be honest,
these issues are not
proof that GTA Online is a failure.
Rather,
- Long lasting
- There were too many people
- Too much content
.
It can be said that the foundation was excellent.
Improvements needed for GTA6 Online
In GTA6,
- Redesigning the economy
- Clarification of new direction
- Clear risk of sabotage
- Unification of worldview
will be the minimum required.
You need to be prepared to
redesign from scratch, rather than simply expanding it.
Summary | Problems with GTA Online are homework for GTA6
The problem that GTA Online had was
- Side effects of success
- Distortions in long-term management
.
GTA6 Online
How to answer this homework?
It depends.
- Will it be the game that dominates the next decade
- Will it be a rehash of the past
is determined.