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[Pokémon ZA] A complete guide to what to do in the beginning | The first few hours will make a difference

Pokémon Legends: Z-A has a design that is significantly different from the previous Pokémon series, and
depending on your actions in the early stages, it is a work that will have a huge impact on how comfortable you feel afterwards.

It is possible to clear the game by playing “just proceed”, but
if you do that, you will be more likely to redo unnecessary work and training in the second half.

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In this article, we will explain
actions that you should be aware of immediately after starting ZA with reasons.


① The first thing to understand is that “the combat in this game is different”

The first thing you need to do is to
reset your traditional Pokémon sense.

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ZA’s battle is

  • Not turn-based
  • Techniques have cooldown times
  • Positioning and distance are important

This is action-oriented real-time combat.

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Common mistakes in the early stages

  • Get hit by multiple attacks
  • Push just by type compatibility
  • Not conscious of avoidance/distance management

Please think of the beginning as a practice period, especially
to learn how to avoid and keep your distance.


② Don’t rush through the main story

ZA: While “the more you advance in the story, the more you can do,”
Exploration, experience points, and material collection in the early stages are quite important.

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Why you should do it early

  • You can gain experience fighting wild Pokemon
  • This will give you time to get used to the new system
  • You can collect the necessary materials naturally in the second half

Especially,
if you progress through the story too far without getting used to the battle tempo,
the enemies will suddenly feel stronger and you’ll get stuck.


③ Emphasis on “ease of use” rather than “number” for capture

If you catch it with the sense of “filling in the picture book for now” like in the previous work,
the party will quickly become a mess.

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At the beginning,

  • Fast activation of techniques
  • Short cooldown
  • Able to handle close combat and medium range combat
It is important to use Easy-to-control Pokémon such as

.

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Characteristics of early-game Pokemon

  • Motion is straightforward
  • Easy to use range techniques
  • You can fight while moving

Rather than increasing the number,
It is important to identify “Pokémon that will not get tired of fighting”.


④ Don’t skimp on recovery items

In ZA,

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  • Combats are easy to continue
  • High risk of being hit
  • Many situations are difficult to escape

For these reasons,
recovery items are of great importance.

Common mistakes

  • They were saved and annihilated, saying, “It’s still okay.”
  • Unable to recover after battle and retry
  • Unnecessary travel time increases

Especially in the early stages, it will be more stable if you consider
Recovery = Risk Management.

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⑤ “Do not leave” side elements

ZA side missions and requests

  • Just a bonus
  • Story postponed

Not.

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By proceeding from the beginning,

  • Useful items
  • Improved search efficiency
  • Reducing workload in the second half
Benefits such as

accumulate.

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Points

  • Please check the contents of any requests you see
  • Order if you think you can achieve it
  • Don’t put it off too much

“You don’t have to do it now” is a typical example of something that will become a hassle later.


⑥ Be sure to review the operation settings and camera settings

It is often overlooked, but
ZA has a operational feel that may or may not suit different people.

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Setting adjustments you should make at the beginning

  • Camera speed
  • Lock-on behavior
  • Sensitivity of avoidance maneuver

If you leave this alone,

  • Combat is tiring
  • More hits
  • Operation errors cause stress

It becomes a vicious cycle.

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It is faster to “adjust” than to “get used to it”.


⑦ Do not forcefully challenge strong enemies

In ZA,
obviously strong Pokemon are placed from the beginning.

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This is

  • Not a prerequisite for defeating
  • Assumptions to avoid for now
  • For retrying after growth
The design is

.

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Judgment criteria for sequence order

  • Extremely large damage
  • Can’t be removed even after 2-3 hits
  • The speed of action does not match

In this case, it is
OK to gracefully withdraw.


Author’s impressions | ZA is “a game that gets easier the more carefully you play it”

Personally, I felt that in
ZA, the more you play roughly, the more stress you get, and the more carefully you play, the more comfortable it becomes.

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  • Get used to the controls in the beginning
  • Learn recovery and distance management
  • Pick up side element

Just by being aware of this,
your impression after the middle of the game will change considerably.

If you rush through it in the sense of a conventional work, it is easy to feel that it is difficult or unreasonable, but once you understand the rules of the game,
this is the type of work that is well made.

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Summary|How you play in the early stages determines ZA’s evaluation

[Pokémon ZA] Here’s a summary of what you need to do in the beginning:

  • Get used to the combat system
  • Don’t rush the story too quickly
  • Choose a Pokemon that is easy to use
  • Don’t skimp on recovery
  • Pick up side element
  • Review the operation settings
  • Have the courage to run away from strong enemies

If you just keep these seven points in mind,
ZA will become a work that is quite easy to play and will change your evaluation.

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