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[Smash Bros. SP] Summary of fighting tendencies of each character

Super Smash Bros. SP is a game where each character has a very different fighting style.
Even with the same attack, the purpose changes, such as “close range type”, “long range check type”, and “power type”, which is directly linked to the winning rate. Here, we have summarized the fighting tendencies of each representative character and type.


1. Swordsman type (focus on reach/strong mid-range combat)

Representative example: Lucina Roy/Chrome Kamui

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  • Basically, fight with spacing, making use of the reach of the sword.
  • He has a strong fighting style that keeps his opponent in check with long-reach attacks and drives them off the cliff.
  • There are many techniques that can be connected to aerial attacks and low power → combos.
  • Fighting while keeping your distance from your opponent increases your chances of counterattack.

Tendency to turn around

  • Easy to take the initiative with long sword judgment
  • Strong tactics at medium to short range
  • The reach of the technique is also advantageous for preventing return and cliff hunting

2. Sonnar/Project carrier (distance management is key)

Representative example: Link Samus/Dark Samus/R.O.B.

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  • He has many projectiles and is good at fighting and not letting the opponent get close to him.
  • Seize the initiative by controlling them with bombs, bows, lasers, etc.
  • When the opponent approaches, use aerial attacks and throws to regain “distance.”

Tendency to turn around

  • Create an advantageous situation by controlling from a distance
  • Utilizing restraint and blaming the opponent’s tricks
  • Don’t force yourself to jump into close range, fight within the effective range of projectiles

3. Fast attack/combo type (mobility and cooperation are weapons)

Representative examples: Pikachu, Wolf, Fox

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  • A type that has high mobility and can quickly rack up damage through aerial techniques and the combination of multiple techniques.
  • It is strong at close to medium range shooting, and you can aim to shoot it down from combos.
  • If you are good at spacing, it will be even more effective.

Tendency to turn around

  • Increase damage by attacking with aerial techniques
  • Easy to manipulate the opponent with sudden movements
  • Mobility allows safe positioning and escape

4. Power/range priority type (blow throw/huge damage)

Typical examples: Bowser, Donkey Kong, King Krule

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  • A type with a large body and a powerful single attack.
  • It is easy to aim for large damage, but it may be inferior in reach and mobility.
  • While firmly blocking the opponent’s attacks, it is necessary to emphasize the return of one shot.

Tendency to turn around

  • Increase damage by focusing on power-oriented techniques
  • Wait for an opportunity to counterattack by shielding or dodging
  • Don’t miss your chance as it has high shooting power with a single shot

5. Emphasis on recovery and stability (reducing mistakes)

Typical example: Black Pit Samus/Dark Samus

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  • Characters with multi-step jumps and characters with high recovery ability can turn around with fewer mistakes.
  • It’s easy to come back even if your opponent pushes you off the cliff, so it’s safe for beginners to intermediate players.

Tendency to turn around

  • Stabilize the return from outside the cliff by using the return force as a weapon
  • Earn damage with solid attacks
  • Standing around with an emphasis on safe behavior

6. Characters for intermediate to advanced players (highly unique)

Representative example: Steve Homura/Hikari Kazuya

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  • A character whose strengths include a unique technique composition and special moves.
  • Example: Steve needs to incorporate special gimmicks into his tactics, such as mining elements and block placement.
  • Homura/Hikari fights by switching forms depending on the situation.
  • Kazuya is a character with very powerful combo routes, but also difficult to control.

Tendency to turn around

  • Tactics that utilize gimmicks and form switching
  • Need to master special tactics
  • It is for advanced users, but it will be a big advantage if you master it.

Thoughts by fighting type (common principles)

In order to win in Super Smash Bros. SP, it is important to understand the character’s fighting tendencies and adapt them to your own style.
The following types are commonly seen:

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▶ ゾナー(Zoner)

A type that fights by controlling the opponent from a distance. Utilizing projectiles and excellent restraining techniques, he has a strong ability to keep his opponents away.

▶ コンボ/mobile type

A type that uses its high mobility to induce mistakes from the opponent and earn damage through aerial coordination. Good at close range combat.

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▶ パワーtype

Emphasis on the power of one attack. Although it is risky, he is good at fighting around and deciding the match with one blow.

▶ Defense/Stable

A way of fighting that earns damage safely while emphasizing recovery power, shielding, and stability.

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Summary|Tips for knowing the strategy that suits you

Once you know the character’s tendencies, your winning rate will increase if you keep in mind the following:

  • Narrow down the type that suits your play style
  • Understand the role of techniques (checking/shooting down/preventing return)
  • Learn how to move around in practice mode

Super Smash Bros. SP has over 87 characters in total, and each character has subtle differences in how they play, but if you know the types listed above, the direction of character selection and play will be much clearer.

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